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Extra Origins Technical: Power Types

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Extra Origins provides several custom power types for use in data packs. These expand the capabilities of the base Origins mod.

  • extraorigins:can_walk_on_powder_snow: Allows an entity to walk on Powder Snow without sinking, similar to wearing Leather Boots.
  • extraorigins:delayed_hitbox: Extends the time an entity can be hit after an attacker's crosshair has left its hitbox.
  • ticks: Positive Integer.
  • extraorigins:food_effect_immunity: Grants immunity to status effects derived from food (e.g., Hunger from Rotten Flesh).
  • effects: Array of Status Effects.
  • inverted: Boolean (default: false).
  • extraorigins:innate_unbreaking: Grants tools an innate level of the Unbreaking enchantment that stacks with existing enchantments.
  • level: Positive Integer.
  • extraorigins:mob_neutrality: Prevents specific mobs from attacking unless provoked.
  • extraorigins:modify_hostile_detection_range: Modifies how far away hostile mobs can detect the entity.
  • extraorigins:modify_item_attributes: Changes the attributes (e.g., attack damage, speed) of an item and updates the tooltip.
  • extraorigins:prevent_block_slowness: Prevents slowness from blocks like Cobwebs or Sweet Berry Bushes.
  • extraorigins:radial_menu: Creates an in-game UI menu for actions (Up, Down, Left, Right).
  • sprite_location: Identifier for the menu texture.
  • swap_time: Integer (ticks to change directions).
  • extraorigins:random_power_granter: The core mechanic for the Nucleon, granting 3 rotating powers.