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Enhanced Block Entities — Guide

How the Performance Boost Works

Understanding the difference helps explain why the mod helps so much in storage rooms and big builds.

The vanilla way (block-entity rendering): blocks like chests are drawn by a dedicated renderer that runs every frame, for every visible block, one at a time. Ten chests mean ten separate draw operations each frame; a wall of hundreds of chests means hundreds of them, every frame. This is why a large storage hall can tank your frame rate even on a strong computer.

The mod's way (baked block models): the chest is turned into a static model that is baked into the world geometry along with the blocks around it. The graphics card can then draw a whole batch of chests in one go, and unchanged blocks do not have to be recalculated every frame. The heavy per-frame work disappears.

What you notice in-game:

  • Storage rooms packed with chests, barrels, and shulker boxes stay smooth instead of stuttering.
  • Frame rates climb the most in exactly the situations where vanilla block-entity rendering is weakest - many block entities on screen at once.
  • The animations you expect (opening chests, swinging bells, wobbling pots) are preserved, so the world still feels alive.

Resource Pack Customization

Turning block entities into real models unlocks something vanilla makes very hard: fully custom block-entity models through resource packs.

Normally, blocks like chests are drawn in code, so a resource pack can only re-skin the flat texture, not change the shape. With this mod, chests, beds, signs, bells, shulker boxes, and decorated pots are ordinary models, so a resource pack can:

  • Give chests a completely new shape - rounded lids, banded barrels, themed containers, and more.
  • Redesign shulker boxes, bells, and decorated pots with custom geometry, not just recoloured textures.
  • Ship a matching set so an entire build style (medieval, sci-fi, rustic) carries through to its storage blocks.

If you install a resource pack that includes enhanced models for these blocks, the mod is what makes those custom models appear in the world. If you build resource packs, these blocks become model files you can edit like any other block model.

Tips

  • It shines in storage rooms. The bigger your chest, barrel, and shulker-box collection, the more frame rate you get back - this is the mod's main use case.
  • Keep it for low-end machines. If block-entity lag is a problem on your computer, this mod targets one of the most common causes directly.
  • Toggle per block if something looks off. If a specific block type clashes with a resource pack, disable just that one in the config and keep the rest optimized.
  • Pair it with an enhanced-model resource pack to get both the performance boost and custom-looking chests, bells, and pots.
  • Safe to add or remove anytime. Since it only changes rendering, adding or removing it will not harm your world or its contents.
  • Combine it with your other performance mods for the smoothest result in dense, decoration-heavy builds.

Optimized Blocks

The mod converts the following block entities into fast block models. Each one keeps its normal behaviour and animation while gaining the performance benefit:

  • Chests - regular chests, including single and double chests.
  • Trapped Chests - the redstone-triggering variant.
  • Ender Chests - the personal storage chest.
  • Shulker Boxes - all sixteen dye colours plus the uncoloured box; they still open and close when accessed.
  • Beds - all bed colours, drawn as block models on the floor.
  • Signs - standing and wall signs (and hanging signs) with their text.
  • Bells - which still swing and ring when struck.
  • Decorated Pots - which keep their wobble animation and their painted sherd faces.

Each of these can be switched on or off individually in the mod's configuration screen, so you can decide exactly which blocks the mod should handle.