Wiki 9Minecraft Ender Tweaker Mod Wiki

Ender Tweaker Mod — Guide

General Mechanics

All scripts for Ender Tweaker must be written in .zs files within the scripts folder of your Minecraft instance. The mod uses the mods.enderio handler to interact with specific machines.

Energy and Experience

Most machine methods include optional parameters for energyCost (measured in Forge Energy/FE) and xp (experience points granted upon completion). If these are not specified, the mod typically defaults to a standard value (often 5,000 FE) to ensure compatibility with Ender IO's power systems.

Ingredient Handling

Ender Tweaker supports standard CraftTweaker IIngredient and IItemStack types. For machines like the Alloy Smelter, multiple inputs are handled as arrays (e.g., [<item:minecraft:iron_ingot>, <item:minecraft:coal>]).

Alloy Smelter

The Alloy Smelter is used to combine up to three items into a single output. It can also function as a standard furnace if configured.

Package: mods.enderio.AlloySmelter

Adding Recipes

mods.enderio.AlloySmelter.addRecipe(IItemStack output, IIngredient[] input, @Optional int energyCost, @Optional float xp);
Parameter Type Description
output IItemStack The resulting item.
input IIngredient[] Array of 1 to 3 ingredients.
energyCost int FE required (Default: 5000).
xp float Experience granted (Must be non-negative).

Removing Recipes

  • By Output: mods.enderio.AlloySmelter.removeRecipe(IItemStack output); removes all recipes resulting in the specified item.
  • By Input: mods.enderio.AlloySmelter.removeByInputs(IItemStack... input); removes recipes matching the specific input combination.

SAG Mill

The SAG Mill (Suspended Air Grinder) processes items into multiple outputs with varying probabilities. It is heavily influenced by Grinding Balls.

Package: mods.enderio.SagMill

Adding Recipes

There are two ways to define SAG Mill outputs: using separate arrays for items and chances, or using WeightedItemStack.

mods.enderio.SagMill.addRecipe(IItemStack[] output, float[] chances, IIngredient input, @Optional String bonusType, @Optional int energyCost, @Optional float[] xp);

Bonus Types: * "NONE": No bonus from Grinding Balls. * "MULTIPLY_OUTPUT": Grinding balls can increase the output chance beyond 100%. * "CHANCE_ONLY": Grinding balls increase chance but cap it at 100%.

Removing Recipes

  • By Input: mods.enderio.SagMill.removeRecipe(IItemStack input); removes the recipe associated with the provided input item.

The Vat

The Vat is a complex fluid processor that uses multipliers to determine output volume based on the combination of fluids and solid catalysts.

Package: mods.enderio.Vat

Calculation Logic

The Vat uses a multiplier system rather than fixed amounts: 1. Input Fluid Used: slot1Mult * slot2Mult * 1000mB 2. Output Fluid Created: inMult * slot1Mult * slot2Mult * 1000mB 3. Ratio: The ratio of input to output fluid is equal to inMult.

Adding Recipes

mods.enderio.Vat.addRecipe(ILiquidStack output, float inMult, ILiquidStack input, IIngredient[] slot1Solids, float[] slot1Mults, IIngredient[] slot2Solids, float[] slot2Mults, @Optional int energyCost);

Removing Recipes

  • By Output: mods.enderio.Vat.removeRecipe(ILiquidStack output); removes recipes producing the specified fluid.

Soul Binder

The Soul Binder transfers souls from Soul Vials into items to create specialized components like Powered Spawners.

Package: mods.enderio.SoulBinder

Adding Recipes

mods.enderio.SoulBinder.addRecipe(IItemStack output, IIngredient input, String[] entities, int xp, @Optional int energyCost);
Parameter Type Description
entities String[] Array of entity resource locations (e.g., ["minecraft:zombie", "minecraft:skeleton"]).
xp int The cost in player experience levels.

Removing Recipes

  • By Output: mods.enderio.SoulBinder.removeRecipe(IItemStack output);

Slice'n'Splice

The Slice'n'Splice uses biological components and tools (Axes and Shears) to create advanced items like Sentient Chassis.

Package: mods.enderio.SliceNSplice

Adding Recipes

mods.enderio.SliceNSplice.addRecipe(IItemStack output, IIngredient[] input, @Optional int energyCost, @Optional float xp);
  • Note: The input array must contain between 1 and 6 ingredients. The machine's internal tool slots are handled automatically by Ender IO's logic, but the ingredients provided here represent the items consumed from the input grid.

Removing Recipes

  • By Output: mods.enderio.SliceNSplice.removeRecipe(IItemStack output);

Combustion Generator

Unlike other machines, the Combustion Generator does not have "recipes." Instead, it uses a registry of Fuels and Coolants.

Package: mods.enderio.CombustionGen

Fuel Management

  • Add Fuel: mods.enderio.CombustionGen.addFuel(ILiquidStack fuel, int powerPerCycleRF, int totalBurnTime);
  • powerPerCycleRF: Energy generated per tick.
  • totalBurnTime: Total ticks one bucket (1000mB) lasts.
  • Remove Fuel: mods.enderio.CombustionGen.removeFuel(ILiquidStack fuel);

Coolant Management

  • Add Coolant: mods.enderio.CombustionGen.addCoolant(ILiquidStack coolant, float degreesCoolingPerMB);
  • degreesCoolingPerMB: How much heat 1mB of coolant absorbs before heating by 1 Kelvin.
  • Remove Coolant: mods.enderio.CombustionGen.removeCoolant(ILiquidStack coolant);

Fluid Tank

The Tank can be used to fill or empty fluid containers. Ender Tweaker allows you to define custom interactions for this block.

Package: mods.enderio.Tank

Adding Recipes

mods.enderio.Tank.addRecipe(boolean fill, IIngredient input, ILiquidStack fluid, IItemStack output);
  • fill: If true, the fluid is consumed from the tank to fill the item (e.g., Bucket + Water -> Water Bucket). If false, the fluid is added to the tank from the item (e.g., Water Bucket -> Bucket + Water in tank).

Removing Recipes

  • Remove: mods.enderio.Tank.removeRecipe(boolean fill, ILiquidStack fluid, IItemStack output);