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Dungeons are divided into two main parts: the surface entrance and the underground layers.
Surface Entrances
Players can identify a dungeon by locating specific surface structures. These serve as the only entry point to the labyrinth below.
- The Tower: A tall, ruined stone brick tower, often found near villages or in plains biomes.
- The House: A small, unassuming wooden or stone building that contains a bed, a chest with basic supplies, and a spiral staircase leading down.
- Ruined Castle: A larger, more dilapidated stone structure indicating a high-level dungeon.
Underground Layers
Dungeons typically span 4 to 5 floors, each with a distinct theme and increasing difficulty:
| Layer | Theme | Primary Materials | Difficulty |
|---|---|---|---|
| Level 1 | Basic Dungeon | Stone, Oak Wood, Cobblestone | Easy |
| Level 2 | Reinforced | Stone Bricks, Iron Bars | Medium |
| Level 3 | Deep Labyrinth | Deepslate, Obsidian, Mossy Stone | Hard |
| Level 4 | Nether Influence | Netherrack, Soul Sand, Quartz | Very Hard |
| Level 5 | The Core | Obsidian, End Stone, Bedrock (floor) | Extreme |
Each floor is connected by a single spiral staircase. Players must explore the current level to find the exit to the next depth.








