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Dungeon Crawl Mechanics and Generation

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Contents (4)
  1. Procedural Generation
  2. Difficulty Scaling
  3. Next guides
  4. More in this wiki

Procedural Generation

The mod uses a custom algorithm to generate layouts. It first determines the 'Layout Width' and 'Layout Height' (the grid size of the dungeon), then populates the grid with:

  1. Rooms: Rectangular or circular areas containing loot, spawners, or workstations (Crafting Tables, Smithing Tables)
  2. Corridors: Narrow paths connecting rooms, often blocked by Iron Bars
  3. Secret Rooms: Hidden behind walls, containing high-value chests

Difficulty Scaling

As the player descends, the following attributes increase:

  • Spawn Rate: More mobs spawn per minute
  • Equipment Quality: Mobs are more likely to spawn with Diamond armor and high-level enchantments
  • Trap Density: Increase in TNT traps and pressure plate traps