Dot Coin Mod — Guide
Currency System
The mod uses a hierarchical currency system. By default, coins are uncraftable and must be earned through combat, exploration, or occupations.
Coin Tiers and Values
| Coin Type | Value (in Bronze) | Conversion Rate |
|---|---|---|
| Bronze Coin | 1 | Base Unit |
| Silver Coin | 100 | 100 Bronze = 1 Silver |
| Gold Coin | 10,000 | 100 Silver = 1 Gold |
| Platinum Coin | 1,000,000 | 100 Gold = 1 Platinum |
Conversion Mechanics
Players can manually convert coins in their inventory: * Upgrade: Right-click a full stack (100) of coins to convert them into one coin of the next tier. * Downgrade: Shift + Right-click a coin to break it down into 100 coins of the previous tier.

Occupations
Occupations are a core mechanic that allows players to specialize in a 'job' to earn a steady income. To start an occupation, a player typically needs a specific License or Job Paper.
Available Jobs
- Hunter: Earns coins by defeating hostile and passive mobs. Higher-tier mobs (like Bosses) yield significantly more currency.
- Miner: Earns coins by breaking ore blocks. Rare ores like Diamond and Netherite provide Silver or Gold coins, while common ores like Coal provide Bronze.
- Farmer: Earns coins by harvesting fully grown crops (Wheat, Carrots, Potatoes, Beetroot).
- Fisherman: Earns coins every time a fish is successfully caught using a fishing rod.
- Lumberjack: Earns coins by chopping down logs. Different wood types can be configured to yield different amounts.
Earning Rates
Earning is scaled by the difficulty of the task. For example, a Miner might earn 1 Bronze for Coal but 5 Silver for a Diamond Ore. These rates are fully adjustable in the configuration files.
Mechanics & Loot
Mob Drops
Coins drop automatically when a mob is killed by a player. The amount is calculated based on the mob's health:
* Formula: Amount = (Entity Max Health / 20) + Looting Level.
* Modded Support: The mod automatically supports mobs from other mods as long as they extend the standard LivingEntity class.
Chest Loot
Coins can be found in vanilla structures such as: * Dungeons * Desert Temples * End Cities * Bastion Remnants * Village Houses
Configuration
The mod generates a dotcoin-common.toml file. Admins can modify:
* coinConversionOrder: Define the sequence of coin tiers.
* dropboostHealth: Adjust how much health correlates to higher coin tiers.
* walletEnabled: Toggle the virtual wallet system on or off.
* autoPickupDefault: Set whether coins go to the wallet by default.
Items & Equipment
Beyond the coins themselves, the mod adds several utility items for storage and management.
Money Bags
Money Bags are used to store large quantities of physical coins before they are deposited into a wallet or for players who prefer physical currency.
- Small Money Bag: Stores up to 9 stacks of Bronze coins.
- Medium Money Bag: Stores up to 18 stacks of Silver coins.
- Large Money Bag: Stores up to 27 stacks of Gold coins.
- Huge Money Bag: Stores up to 54 stacks of Platinum coins.
The Wallet
The Wallet is a virtual storage system. It can be accessed via a hotkey (default is often 'V' or 'B'). * Auto-Deposit: When enabled, any coin picked up goes directly into the wallet balance. * GUI Features: The wallet screen shows your total balance in each coin tier and allows for quick withdrawal of physical coins.

Recipes
While coins are generally found as loot, the storage items and licenses require crafting.
Crafting Money Bags
| Item | Recipe Components |
|---|---|
| Small Money Bag | 4 Leather + 1 String |
| Medium Money Bag | 1 Small Money Bag + 4 Leather + 1 Iron Ingot |
| Large Money Bag | 1 Medium Money Bag + 4 Leather + 1 Gold Ingot |
| Huge Money Bag | 1 Large Money Bag + 4 Leather + 1 Diamond |
Occupation Licenses
Licenses are crafted using a piece of Paper and a tool related to the profession: * Hunter's License: Paper + Iron Sword * Miner's License: Paper + Iron Pickaxe * Farmer's License: Paper + Iron Hoe * Fisherman's License: Paper + Fishing Rod * Lumberjack's License: Paper + Iron Axe
