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Dooglamoo Cities Mechanics

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Contents (6)
  1. The Grid System
  2. Food & Simulation
  3. Disasters
  4. Economy & Taxes
  5. Next guides
  6. More in this wiki

The Grid System

Every industry and building block aligns with a predefined 16x16 chunk grid. When you place a block, it calculates its borders based on this grid. Most industries cannot overlap, though manufacturing industries can be placed inside Trade Buildings.

Food & Simulation

Industries require food to function. Every Minecraft day, a block has a chance to "eat." If no food is available, there is a 1% chance the industry will go out of business and drop as an item. - Quality 0: Raw crops, apples (accepted by basic industries). - Quality 11+: Cooked meats, bread, baked potatoes (required by Large Factories and Towers).

Disasters

Cities can randomly face disasters which must be managed: - Drought: Water sources near Farms may disappear. - Fire: Random fires can break out in buildings. - Blight: Crops in Farms may die off. - Alien Invasion: Ghasts spawn and attack the city.

Economy & Taxes

Players can set a tax rate (0-20%) in Trade Buildings. Higher taxes generate more money but can slow down growth. Money is used to buy resources from the global market or other industries via the Distributor.