Disguise Mod — Reference
Entity Variants and Examples
Using extraData, you can distinguish between entities that share the same class but have different visual states.
Wither Skeleton vs. Regular Skeleton
Both use EntitySkeleton, but are differentiated by ID 13.
* Skeleton: Type 0, ID 13, Value 0.
* Wither Skeleton: Type 0, ID 13, Value 1.
Baby Animals
Most passive animals use ID 12 to determine age. * Adult: Value 0. * Baby: Value -24000 (negative values indicate time until adulthood).
Sheep Colors
Sheep use ID 16 to determine wool color and whether they have been sheared. * Red Sheep: Type 0, ID 16, Value 14.
Items and Blocks
The Disguise Mod does not add new blocks or biomes to the game. Instead, it utilizes existing items to facilitate transformations.
Supported Items
By default, the mod is often configured to use vanilla Mob Skulls, but any item can be assigned in the config: * Vanilla Skulls: Skeleton, Wither Skeleton, Zombie, Creeper, and Steve heads. * Modded Items: Any item from mods like IndustrialCraft 2, Thaumcraft, or Tinkers' Construct can be mapped to an entity disguise. * Custom Tools: Server admins often map "Wands" or "Souls" (custom items from other mods) to specific disguises for quest rewards.