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CustomThings Mod — Reference

Custom Blocks

Blocks are defined by creating a .json file in the config/CustomThings/blocks/ folder. Each file represents one block.

Block Properties

Property Description Default Value
name The internal unlocalized name of the block. Required
textureName The name of the texture file (without.png). Required
material The material type (determines sounds and tools). rock
stepSound The sound made when walking on the block. stone
creativeTab The ID of the creative tab to place the block in. buildingBlocks
hardness How long it takes to mine the block. 1.5
resistance The block's resistance to explosions. 10.0
lightLevel The amount of light emitted (0.0 to 1.0). 0.0
harvestLevel The tool tier required (0=Wood, 3=Obsidian). 0
harvestTool The tool type required (pickaxe, axe, shovel). pickaxe
opaque Whether the block blocks light and vision. true

Valid Materials and Sounds

  • Materials: rock, iron, wood, glass, cloth, sand, grass, ground, water, lava, leaves, plants, vine, sponge, circuits, carpet, snow, craftedSnow, ice, packedIce, cactus, clay, gourd, dragonEgg, portal, cake, web.
  • Step Sounds: stone, wood, grass, gravel, cloth, sand, snow, ladder, anvil, metal, slime.

Example Block JSON

{
 "name": "ruby_ore",
 "textureName": "ruby_ore",
 "material": "rock",
 "hardness": 3.0,
 "resistance": 15.0,
 "harvestLevel": 2,
 "harvestTool": "pickaxe",
 "creativeTab": "materials"
}

Custom Items

Items are defined in the config/CustomThings/items/ folder. These can be simple crafting ingredients or complex tools.

Item Properties

Property Description Default Value
name The internal unlocalized name of the item. Required
textureName The name of the texture file. Required
creativeTab The creative tab ID. materials
maxStackSize Maximum number of items per stack. 64
lore An array of strings for the item's tooltip. []
full3D Whether the item renders in 3D when held. false
effect Adds an enchantment glow (glint). false

Example Item JSON

{
 "name": "ruby_gem",
 "textureName": "ruby",
 "maxStackSize": 64,
 "lore": [
 "A rare and precious gem.",
 "Used for high-tier crafting."
 ],
 "creativeTab": "materials"
}

Recipes

Recipes allow you to integrate your custom items and blocks into the game's progression. Place these in config/CustomThings/recipes/.

Shaped Recipes

Shaped recipes require items to be placed in a specific grid pattern.

{
 "type": "shaped",
 "output": "customthings:ruby_block",
 "amount": 1,
 "input": [
 "RRR",
 "RRR",
 "RRR"
 ],
 "ingredients": {
 "R": "customthings:ruby_gem"
 }
}

Shapeless Recipes

Shapeless recipes only require the ingredients to be present anywhere in the grid.

{
 "type": "shapeless",
 "output": "customthings:ruby_gem",
 "amount": 9,
 "ingredients": [
 "customthings:ruby_block"
 ]
}

Smelting Recipes

Smelting recipes define an input for the furnace and the resulting output.

{
 "type": "smelting",
 "input": "customthings:ruby_ore",
 "output": "customthings:ruby_gem",
 "xp": 1.0
}