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Getting Started with CustomThings

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DownloadCustomThings Mod

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Contents (4)
  1. Directory Structure
  2. Texture Allocation
  3. Next guides
  4. More in this wiki

To begin adding content, you must first install the mod and its dependency, EnderCore. Upon the first launch, the mod will generate a directory structure within your Minecraft instance.

Directory Structure

All custom content is managed within the config/CustomThings/ folder. You should create the following subfolders if they do not exist:

  • /blocks/: JSON files for custom blocks.
  • /items/: JSON files for custom items.
  • /recipes/: JSON files for crafting and smelting recipes.
  • /worldgen/: JSON files for ore generation.
  • /creativetabs/: JSON files for custom creative inventory tabs.
  • /achievements/: JSON files for custom achievements.
  • /fuels/: JSON files for defining furnace fuels.

Texture Allocation

Textures for your custom things should be placed in a resource pack under assets/customthings/textures/blocks/ or assets/customthings/textures/items/. The textureName property in your JSON files will point to these locations.