Connectible Chains Mod — Reference
Core Mechanics
The mod changes how chains and leads interact with the environment. Instead of placing a chain as a vertical or horizontal block, players can now "link" two points together.
Creating a Connection
- Start Point: Right-click a compatible block (such as a fence or wall) while holding a Chain or Lead.
- End Point: Move to another compatible block and right-click it to complete the connection.
- Visual Feedback: A sagging chain will appear between the two points. The amount of sag (drip) is determined by the distance and configuration settings.
Interaction and Removal
- Sneak-Placing: To place a chain as a standard vanilla block without triggering the connection mechanic, the player must Sneak while right-clicking.
- Breaking Chains: Connected chains can be broken by attacking them with Shears.
- Collision: Chains have physical hitboxes. If a chain becomes invisible or glitched, players can press
F3+Bto view entity hitboxes and remove them manually with shears. - Oxidation: In versions 1.21.9 and above, copper chains used for connections will naturally oxidize over time, matching the behavior of vanilla copper blocks.
Items and Blocks
The mod utilizes existing vanilla items and blocks while adding new properties to them.
Compatible Items
| Item | Function |
|---|---|
| Chain | The primary item used to create metallic catenary connections. |
| Lead | Used to create rope-like sagging connections between fences. |
| Shears | The tool required to safely break and remove connected chains. |
Compatible Blocks
Connections can be anchored to any block belonging to the following vanilla tags:
* #minecraft:fences (All wooden and nether brick fences)
* #minecraft:walls (Stone, cobblestone, and deepslate walls)
* #minecraft:iron_bars (Standard iron bars)