Compact Machines — FAQ
FAQ
Do I need any other mods? No - Compact Machines is standalone with no library dependencies.
How do I get in and out? Use the Personal Shrinking Device on a placed machine to enter, and on a room wall to leave. Stuck without one? An operator can /compactmachines eject you.
Why can't I craft any machines? Your world probably has no room templates loaded yet. An operator runs /compactmachines enable_basic_templates, then restart the world - the machine recipes appear once the templates are loaded.
Can I put a Compact Machine inside a Compact Machine? Yes - rooms nest without limit in practice.
What happens to the room if I break the machine block? Nothing is lost. The room stays saved with the world; place the block again (it keeps its binding) or bind any machine block to the room code with /compactmachines rebind.
Can players escape a room without the device? Not in survival by default - out-of-bounds movement is blocked by the compactmachines:allow_survival_oob game rule (off by default), and compactmachines:damage_oob punishes anyone who glitches out.
How do I tell my machines apart? Dye the blocks with any vanilla dye, and note each room's room code - /compactmachines rooms summary lists them all.
Is it multiplayer-safe? Yes. Rooms are stored server-side with per-room codes, and the command family gives admins full control - teleporting, handing out bound machines, and finding which player is in which room.