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Blue Power Logic Gates

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  1. Common Logic Gates
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The heart of Blue Power is its logic system. Instead of massive redstone structures, players can use compact gates placed on any surface. These gates can be rotated using a Screwdriver.

Common Logic Gates

  • AND Gate: Outputs a signal only when all active inputs are receiving power.
  • OR Gate: Outputs a signal if any of its inputs are receiving power.
  • NOT Gate (Inverter): Outputs a signal only when its input is OFF.
  • XOR Gate: Outputs a signal when an odd number of inputs are ON.
  • Buffer Gate: Passes a signal forward, strengthening it and preventing backflow.
  • Timer: Emits a redstone pulse at a configurable interval (default 2 seconds).
  • Sequencer: Cycles a redstone pulse through its four output faces in a clockwise or counter-clockwise direction.
  • Counter: Keeps track of pulses received and outputs a signal once a specific threshold is reached.
  • State Cell: A complex gate used for timing and memory, often used in automated pulse-width modulation.
  • Randomizer: Outputs a signal to a random output face when triggered.