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Block Properties Mod — Guide

Contents (7)
  1. Reference Lists
  2. Step Sounds
  3. Creative Tabs
  4. Advanced Identification
  5. Metadata Syntax
  6. Wildcards
  7. Example Configuration

Reference Lists

Step Sounds

When defining the stepSound property, use one of the following internal names: * powder (Sand/Dirt) * wood (Planks/Logs) * gravel (Gravel) * grass (Grass/Leaves) * stone (Stone/Cobblestone) * metal (Iron Blocks/Gold Blocks) * glass (Glass/Glowstone) * cloth (Wool) * sand (Sand) * snow (Snow) * ladder (Ladders) * anvil (Anvils)

Creative Tabs

To move a block to a different creative tab, use these identifiers: * buildingBlocks * decorations * redstone * transportation * misc * search * food * tools * combat * brewing * materials

Advanced Identification

Block Properties supports metadata (data values) to target specific variations of a block (e.g., different colors of wool or types of wood).

Metadata Syntax

To target a specific metadata value, append it to the block ID with a colon: "minecraft:stone:1" (Targets Granite)

Wildcards

To target all metadata variations of a specific block ID, use an asterisk: "minecraft:planks:*" (Targets all wood plank types)

Example Configuration

This example makes Obsidian easier to mine but increases the hardness of Glass and makes it emit light.

{
 "minecraft:obsidian": {
 "hardness": 10.0,
 "resistance": 2000.0,
 "harvestLevel": 2
 },
 "minecraft:glass": {
 "hardness": 2.0,
 "light": 0.5,
 "stepSound": "stone"
 },
 "minecraft:wool:*": {
 "slipperiness": 0.8
 }
}