Block Properties Mod — Guide
Reference Lists
Step Sounds
When defining the stepSound property, use one of the following internal names:
* powder (Sand/Dirt)
* wood (Planks/Logs)
* gravel (Gravel)
* grass (Grass/Leaves)
* stone (Stone/Cobblestone)
* metal (Iron Blocks/Gold Blocks)
* glass (Glass/Glowstone)
* cloth (Wool)
* sand (Sand)
* snow (Snow)
* ladder (Ladders)
* anvil (Anvils)
Creative Tabs
To move a block to a different creative tab, use these identifiers:
* buildingBlocks
* decorations
* redstone
* transportation
* misc
* search
* food
* tools
* combat
* brewing
* materials
Advanced Identification
Block Properties supports metadata (data values) to target specific variations of a block (e.g., different colors of wool or types of wood).
Metadata Syntax
To target a specific metadata value, append it to the block ID with a colon:
"minecraft:stone:1" (Targets Granite)
Wildcards
To target all metadata variations of a specific block ID, use an asterisk:
"minecraft:planks:*" (Targets all wood plank types)
Example Configuration
This example makes Obsidian easier to mine but increases the hardness of Glass and makes it emit light.
{
"minecraft:obsidian": {
"hardness": 10.0,
"resistance": 2000.0,
"harvestLevel": 2
},
"minecraft:glass": {
"hardness": 2.0,
"light": 0.5,
"stepSound": "stone"
},
"minecraft:wool:*": {
"slipperiness": 0.8
}
}