BiomeTweaker Mod — Configuration
Configuration and Setup
Before writing scripts, it is important to understand the main configuration file located at .minecraft/config/BiomeTweaker/BiomeTweaker.cfg. This file controls the global behavior of the mod.
Main Configuration Options
| Option | Type | Description |
|---|---|---|
Output Biome ID List |
Boolean | If true, the mod will generate a text file containing all biome IDs currently registered in the game. |
Enable Scripting |
Boolean | Enables or disables the execution of scripts in the scripts folder. |
Separate Files for Biomes |
Boolean | If enabled, the mod will create individual dump files for every biome, making it easier to reference specific properties. |
All custom scripts must be placed in the .minecraft/config/BiomeTweaker/scripts directory. These files should use the .cfg or .bt extension. Scripts are executed during the game's startup phase to ensure all changes are applied before the world generates.
Commands
The mod includes several in-game commands to help with debugging and script creation. These require cheat permissions (OP).
| Command | Description |
|---|---|
/bt reload |
Reloads all scripts from the config folder and applies changes immediately to newly generated chunks. |
/bt dump [biomeID] |
Exports all properties of the specified biome to a text file in the BiomeTweaker/output folder. |
/bt listBiomes |
Prints a list of all registered biome IDs to the console/log. |
/bt getBiome |
Tells the player the ID of the biome they are currently standing in. |