Better Than Wolves Mod — Reference
Hardcore Mechanics
The core of Better Than Wolves is its 'Hardcore' modules. These are fundamental changes to the Minecraft engine that cannot be disabled and define the gameplay loop.
| Mechanic | Description |
|---|---|
| Hardcore Hunger | Replaces the hunger bar with a 'Fat' system. Players must manage their weight; being too thin leads to weakness, while being too fat slows you down. Starvation is a slow process that affects your ability to work. |
| Hardcore Darkness | In total darkness (light level 0), the screen goes pitch black. Staying in the dark for too long triggers 'Gloom,' which eventually leads to the player being attacked by unseen horrors. |
| Hardcore Spawning | Players do not spawn in a single location. Upon death, you are respawned at a random location within a large radius (thousands of blocks) from the original spawn, making death a significant setback. |
| Hardcore Buckets | Buckets can no longer pick up or place water/lava source blocks. They are used only for transporting small amounts of liquid or for specific recipes in machines. |
| Hardcore Buoyancy | Items have different densities. Wood floats, while stone and metal sink. This allows for complex water-based item sorting systems. |
| Hardcore Movement | Movement speed is dictated by the block you are walking on. Grass and dirt are slower than paved stone or gravel paths. |
| Hardcore Info | The F3 debug screen is disabled or heavily restricted. Players must use compasses, maps, and sextants to navigate. |
Processing Machines
Machines are multi-block structures or functional blocks that require mechanical power to operate.
| Machine | Input | Output | Purpose |
|---|---|---|---|
| Mill Stone | Hemp, Wheat, Bone | Hemp Fiber, Flour, Bone Meal | Basic grinding and resource refinement. |
| Saw | Wood Logs, Wool | Siding/Moulding, Fabric | Advanced wood processing and aesthetic blocks. |
| Hopper | Various Items | Filtered Items | Can be fitted with 'Filters' (Ladders, Grates, Soul Sand) to sort items or collect souls. |
| Cauldron | Meat, Bark, Gold | Tallow, Tannin, Gold Nuggets | Cooking and chemical processing. Requires a fire underneath. |
| Crucible | Iron, Soul Dust | Soulforged Steel | High-tier metallurgy. Requires 'Stoked Fire' (Bellows + Hibachi). |
| Turntable | Clay, Unfired Pottery | Pottery, Bricks | Used for shaping clay and creating timing circuits. |
| Pulley | Rope, Platforms | Vertical Movement | Creates functional elevators and drawbridges. |
Mobs and Creatures
Better Than Wolves significantly alters vanilla mob behavior and adds new interactions.
Passive Mobs
- Cows: Do not give milk via buckets. They must be milked into a bucket placed on the ground, and they produce 'Loose Milk.' They drop Scoured Hide when killed, which must be tanned.
- Sheep: Do not regrow wool automatically. They must eat grass (which they do less frequently) and can be fed 'Feed' to speed up the process.
- Chickens: Lay eggs only when fed. In certain conditions, they may produce 'Chicken Feed' instead of eggs.
- Wolves: The namesake of the mod. They can be fed Dung (produced by other animals) to become 'Aggressive' or used in the creation of specialized items.
Hostile Mobs
- Squids: In BTW, squids are mysterious and dangerous. They drop Ink Sacs, which are vital for early-game crafting, but they can drag players underwater in the dark.
- Spider Embryos: Spiders may occasionally leave embryos that hatch into multiple smaller spiders.
- Ghasts: Drop Ghast Tears and Acid, both of which are required for high-tier alchemy and explosives.
- Wither Skeletons: Drop Nitrate and Ribs, essential for the creation of blasting oil.
Items and Materials
The mod introduces a vast array of new materials required for its complex recipes.
- Hemp: Grown from Hemp Seeds (found by hoeing grass). It is the primary source of Fiber and Rope.
- Tanned Leather: Created by processing Scoured Hide in a Cauldron with Tannin (from Birch Bark).
- Soulforged Steel: The pinnacle of BTW technology. It is used to create tools that never break (they can be repaired) and advanced machinery.
- Concentrated Hellfire: Created by processing Netherrack in a Hopper with a Soul Sand filter. Used as a high-energy fuel.
- Potash: Created by burning wood in a Kiln. Used as fertilizer and in soap production.
- Dung: Produced by animals (Cows, Pigs, Sheep) over time. It is a vital component in 'Tanning' and 'Explosives.'
Blocks and Construction
BTW provides unparalleled aesthetic control through its sub-block system.
Siding, Moulding, and Corners
By placing a block of wood or stone against a running Saw, players can create Siding (half-thickness), Moulding (quarter-thickness), and Corners (eighth-thickness). These can be placed in any orientation, allowing for detailed furniture, trim, and structural designs.
Functional Blocks
- Buddy Block: A 'Block Update Detector' (BUD) in a single block. It emits a redstone pulse whenever an adjacent block changes state.
- Detector Block: Uses an 'eye' to detect entities, growing crops, or changes in the environment.
- Platform: A block that can be moved by a Pulley. Multiple platforms can be linked to create large elevators.
- Hibachi: A block that provides a constant flame when powered by Redstone. When used with Bellows, it creates 'Stoked Fire' for the Crucible.
Farming and Food
Farming is no longer a 'set and forget' activity. Crops require hydrated soil and light, but they grow much slower than in vanilla.
- Planters: A block that allows crops to grow without the need for a nearby water source block, provided the planter itself is 'watered' or placed correctly.
- Blood Wood: A special tree that grows only in the Nether. Its wood is fireproof and essential for late-game construction.
- The Fat System: Food items provide different levels of 'Fat.' High-fat foods like Steak or Donuts (made from Flour, Sugar, and Tallow) allow the player to go longer without eating, but overeating causes the 'Plump' status effect, reducing movement speed.