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The core of the mod is the sweeping, multi-target attack.
- Area swings. Each attack covers an arc or zone rather than a single point. Every mob standing inside that zone takes damage from the one swing.
- Weapon-shaped reach. The size and shape of the hit zone depend on the weapon type - a big, heavy weapon sweeps through a wider area than a small, quick one.
- Readable timing. Attacks are built around a clear swing-and-recover rhythm. Landing a hit at the right moment deals full damage, so good timing beats frantic clicking.
- Upper-body animation. Swings animate on the arms and torso while your legs keep walking, so you stay mobile in a fight instead of rooting in place.
Because hits are area-based, positioning matters: face a cluster of enemies head-on so the arc passes through as many of them as possible.








