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Bag of Yurting Mechanics

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Contents (5)
  1. Capturing a Yurt
  2. Unloading a Yurt
  3. Block Tags and Permissions
  4. Next guides
  5. More in this wiki

The Bag of Yurting operates through a simple right-click interface, but contains sophisticated logic for handling the world state.

Capturing a Yurt

To store a structure, the player must right-click a block with an empty Bag of Yurting.

  1. Selection: The block clicked becomes the bottom-center of the capture area
  2. Storage: All blocks within the bag's defined radius are removed from the world and stored inside the item
  3. Tile Entities: Containers such as Chests, Barrels, Furnaces, and Hoppers retain their inventory and internal states (e.g., smelting progress) when stored

Unloading a Yurt

To place a stored structure, right-click a block in the world.

  1. Placement: The structure will be deployed with the clicked block acting as the bottom-center of the new location
  2. Safety Checks: The mod checks if the target area is clear. If the area contains blocks that are not "replaceable" (like stone or wood), the unloading process will fail to prevent accidental destruction of existing builds
  3. Replaceable Blocks: Blocks like tall grass, flowers, and snow layers are automatically overwritten when a yurt is unloaded

Block Tags and Permissions

The mod utilizes Minecraft's tag system to allow for fine-tuned control over what can be moved: * bagofyurting:blacklist: Blocks in this tag cannot be picked up by the bag. * bagofyurting:whitelist: If this tag is not empty, only blocks listed here can be picked up. * bagofyurting:replaceable: Defines which blocks in the world can be overwritten during the unloading process.