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Astral Sorcery — Configuration

Commands

Astral Sorcery adds admin/debug subcommands under /astralsorcery (operator permission required). They are mainly for testing, server administration, and skipping progression on creative or debug worlds.

  • /astralsorcery constellation <player> <name> - discover a constellation for a player without tracing it in the sky.
  • /astralsorcery attune <player> <constellation> - attune a player to a major constellation.
  • /astralsorcery exp <player> <amount> - grant perk experience to a player so they can spend it in the Perk Tree.
  • /astralsorcery maximizeall <player> - max out a player's known constellations and progression.
  • /astralsorcery reset <player> - reset a player's Astral Sorcery progression (constellations, attunement, and perks).
  • /astralsorcery progress <player> - show a player's current progression state.
  • /astralsorcery serialize - dump/serialize progression data, used for debugging and support.

These commands change progression directly, so they are best used on test worlds or by server operators rather than in normal survival play.

Configuration

Astral Sorcery exposes a range of options in its config so packs and servers can tune the experience. The main areas are:

  • Starlight generation - adjust the rates at which altars and collectors gather starlight, how altitude and sky access affect gathering, and how much starlight recipes cost.
  • Perks & attunement - tune perk experience gain, perk effect strength, and attunement behavior, so packs can make the Perk Tree faster or slower to climb.
  • Worldgen - control the generation of Rock Crystal Ore, Marble deposits, and sky shrines, including their frequency and where they spawn. These can be reduced or disabled for tighter control over exploration and resource balance.
  • Rituals & crystals - options affecting ritual range and power and crystal stat limits, where exposed.

Edit the config file (or use an in-game config screen if available) to match your world; worldgen options usually only affect newly generated chunks, so change them before exploring new terrain.