Contents (5)
What the install is made of
The game ships its content in Telltale Tool archives. Each archive declares its own storage mode in the first four bytes, which is how the table below is counted — nothing here is guessed.
| Signature | Storage | Archives | Holds |
|---|---|---|---|
ECTT | Encrypted | 183 | Scenes, dialogue, on-screen text |
NCTT | Stored, no encryption | 33 | Voice, music, shaders |
ZCTT | Zlib | 5 | Fonts |
Engine and middleware
| Component |
|---|
Telltale Tool |
FMOD Studio (fmodstudio64.dll) |
Oodle (oo2core_5_win64.dll) |
GOG Galaxy (Galaxy64.dll) |
TTMediaEngine64.dll |
Languages in the box
Taken from the archive names, one set per language.
| Language |
|---|
| English |
| Arabic |
| Chinese (Simplified) |
| Chinese (Traditional) |
| German |
| Spanish |
| French |
| Japanese |
| Portuguese |
| Russian |
Finish date of each episode
| Episode | Code | Final build stamp | Build label |
|---|---|---|---|
| Episode 1 | 201 | 2017-06-29 14:59 | 79-RC |
| Episode 2 | 202 | 2017-08-10 01:33 | 52-RC |
| Episode 3 | 203 | 2017-09-12 19:09 | 49-RC |
| Episode 4 | 204 | 2017-10-24 13:29 | 62-RC |
| Episode 5 | 205 | 2017-12-08 15:14 | 58-RC |
What is not here, and why
Everything the player reads or hears spoken sits inside the encrypted archives and inside the encrypted Lua. Reading those would mean defeating the protection on the game’s own content, so this record stops at the boundary: counts, codes, dates and file inventory — no transcript.