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Pets are neutral and passive by default, but their combat behavior can be switched on with specific items:
- Aggressive Mode (activated with a sword) - The pet attacks whatever its owner attacks.
- Defense Mode (activated with a shield) - The pet retaliates when it is attacked.
- Guard Mode (toggled with a cookie) - The pet protects its owner, defending against threats that target them.
Pets also provide aura protection, clearing nearby hostile entities that are targeting the owner. Owned pets will not harm each other - mutual pacifism extends even to projectiles between them - and an option can prevent pets from ever damaging their own owner.
Bosses receive special handling. A tamed Wither stops firing skull projectiles while idle but can be ridden and fire on command; a tamed Ender Dragon hides its health bar and can be ridden into battle; and a tamed Warden has its anger toward the owner and other pets continually cleared. Tamed boss health bars can be hidden to keep the screen clean.








