Contents (3)
Understanding the Two Controls
Blur strength sets how intense the blended effect looks, while sample amount controls how many frames get mixed together. More samples generally produce smoother, more fluid motion but can also create longer trails and a softer image. Higher strength makes the effect more obvious; lower strength keeps it subtle. These two settings interact, so adjust them together rather than in isolation.
Finding Your Sweet Spot
Start with a low strength and a modest sample amount, then increase one at a time while walking and turning in-game. If the image feels too smeared, reduce strength first. If motion still looks choppy or stroboscopic, raise the sample amount instead. The goal is motion that reads as smooth without making text, edges, or distant blocks hard to identify.
Matching the Setting to the Situation
For fast movement like sprinting, flying, or riding, a higher sample amount helps hide strobing. For precise tasks like building or combat, lower strength keeps your aim readable. Some players keep two mental presets: a smooth one for travel and a subtle one for focused work, switching via the config or command as needed. Always test changes during actual movement, since a still screenshot will not show how the blur behaves.








