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A town is created with /town new <name>. Creation fails if the name is already in use, the player has reached the maximum number of towns they may belong to, the current chunk is already claimed, or a nearby town within a configurable radius (default 5 chunks) has the nearby flag set to false.
Land is added to a town by claiming chunks. /town claim [range] claims the chunk you are standing in plus all chunks around you within the given radius. Claims that are not adjacent to the town's main block of land count as a single far claim, and towns have a configurable limit on how many far claims they may have (maxFarClaims). Claiming fails if a chunk is already claimed, if a nearby town with nearby set to false is within range, or if the far-claim limit is reached. /town unclaim releases the chunk you are in; you cannot unclaim the chunk containing the town's spawn or the town's last remaining claim.
The town's spawn point is set with /town setspawn while standing inside the town, and /town spawn returns a resident to it (which may cost money). Players can visualize their land: /town borders show temporarily replaces some blocks with lapis
blocks to outline the town's edges, and /town borders hide removes the outline. /town map prints an ASCII map of the claimed chunks around you, and /town blocks list lists all claimed chunks.













