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An Age is a self-contained dimension generated from the symbols written into a Descriptive Book. When a Descriptive Book is used for the first time, its Age is created; subsequent uses by the same or other players return to that same world.
Ages are described by combining symbols across several required and optional categories. A complete, well-formed Age generally specifies:
- A biome distribution (exactly one is required) plus the biomes to place into it.
- A world landscape / terrain type and the block(s) that make up the ground and any seas.
- A weather pattern (exactly one is required).
- A lighting mode (exactly one is required).
- Celestial bodies — at least one sun, one moon, and a starfield (each may be a normal or a "dark"/absent version).
- Optional visuals (sky, fog, cloud, water, foliage and grass colors, rainbows, etc.).
- Optional world features and structures and optional effects.
If a required element is missing, the grammar fills it in for the author, often by injecting additional symbols. Those injected symbols are a common source of unexpected results and instability, so experienced writers aim to satisfy as much of the grammar as possible up front.












