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MyLoot Core Mechanics

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Contents (6)
  1. Instancing
  2. Visual States
  3. Breaking and Protection
  4. Automation and Hoppers
  5. Next guides
  6. More in this wiki

The mod operates through several key mechanics that differentiate it from standard storage blocks:

Instancing

Every player has their own 'instance' of a container's inventory. When Player A opens a chest, they see their loot. When Player B opens the same chest, they see a completely different set of items based on the original loot table of that structure. This prevents 'loot ninjaing' and ensures late-comers to a server still have progression opportunities.

Visual States

MyLoot containers feature dynamic textures that change based on the player's interaction history:

  • Unopened: The container features a vibrant, glowing cyan/blue trim, indicating it contains fresh loot for the player
  • Opened: Once a player has accessed the container, the glow fades, and the texture becomes darker or desaturated. This change is client-side; a chest may appear 'opened' to one player while still appearing 'unopened' and glowing to another who hasn't touched it yet

Breaking and Protection

To prevent players from accidentally destroying shared loot sources, MyLoot containers cannot be broken by standard clicking.

  • Sneak-Break: A player must hold the Sneak key (default Shift) while mining the container to break it
  • Warning System: Attempting to break a container without sneaking will trigger a warning message informing the player that breaking the block may affect others

Automation and Hoppers

MyLoot containers possess a 'hidden' inventory layer.

  • Input/Output: Hoppers and pipes can interact with the container. However, modifying the inventory via automation does not affect the instanced loot generated for players
  • Original Loot Persistence: The original rolled loot table persists regardless of hopper activity, ensuring the first-time opening experience remains intact for every player