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Contents (6)
Railway Simulation
In 4.0.0, the simulation is "tickless" relative to the Minecraft world. Trains calculate their entire pathing and timing upon deployment. This ensures that arrival times are perfectly accurate and consistent, regardless of server performance.
Signaling System
MTR uses a block signaling system. When a train occupies a section of track (a "block"), the signal behind it turns red, preventing other trains from entering. Version 4.0.0 introduces improved signal lights and better handling of speed limit transitions, where trains will decelerate in advance of a lower-speed zone.
Custom Train Consists
Unlike previous versions where a siding spawned a single train type, 4.0.0 allows for Per-Carriage Configuration. Players can mix and match different car models (e.g., an SP1900 head with M-Train middle carriages) to create unique train sets.
Vehicle Swaying
To enhance realism, vehicles now feature a swaying effect that responds to the train's speed and track curves. The intensity of this effect is fully configurable in the mod settings.








