Guides
Step-by-step, in-game.
Building Structures to Showcase Metallic and Wet Surface DetailPure PBR Shaders gives blocks accurate surface properties so each material handles incoming light differently.…Enabling Pure PBR Shaders and Verifying Surface ReflectionsOnce Pure PBR Shaders is placed in your shaderpacks folder alongside a shader loader such as Iris or OptiFine, you…Lighting Caves and Underground Bases with Realistic Light BouncesPure PBR Shaders adjusts how sunlight and skylight distribute across outdoor landscapes and inside caves, while…Tuning Video Settings and Resource Packs for PBR ReflectionsCalculating realistic surface reflections, material properties, and physics-based light bounces puts extra work on…
Frequently asked questions
How do I turn on Pure PBR Shaders in game?
Open your Video Settings, navigate to the Shader Packs menu, and select Pure PBR Shaders from the list. Make sure you have a compatible shader loader active on your client so the menu option appears.
Why aren't my blocks showing metallic or surface reflections?
To get full material-based reflections, you usually need a PBR-compatible resource pack enabled alongside the shader, or you must enable the shader's built-in material generation settings if available. Without surface material data, blocks will not know whether to act as metal, stone, or rough terrain.
Do I need to put Pure PBR Shaders on my server?
No, shaders only change how lighting, sky light, and block surfaces are rendered on your screen. It goes strictly on your client and works on any multiplayer server without the server needing it.
Why are my caves and underground bases so dark?
Pure PBR Shaders adjusts skylight distribution and relies on realistic physics for light bounces rather than flat vanilla brightness. Place light sources near reflective or lighter-colored walls so the light can bounce naturally into darker corners.
See all 10 Pure PBR Shaders questions ›
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