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The 'AstraLex' identity is defined by its cinematic options, which can be toggled in the Shader Options menu.
| Effect | Description |
|---|---|
| Depth of Field (DoF) | Blurs the background or foreground based on where the player is looking. |
| Motion Blur | Adds a blur effect to camera movements to simulate high-speed motion. |
| Bloom | Causes bright light sources to 'bleed' or glow into surrounding pixels. |
| Lens Flare | Simulates light scattering within a camera lens when looking toward the sun. |
| Chromatic Aberration | Adds a slight color-fringing effect to the edges of the screen. |
| Cel Shading | Adds black outlines to blocks and entities for a comic-book or 'Borderlands' aesthetic. |
| CRT/Retro Mode | Applies a scanline filter to mimic old-school monitors. |

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