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Common Causes
Players often report that rotrBLOCKS looks either soft and blurry or overly busy and noisy. Both usually come from texture filtering and mipmap settings rather than the pack itself. PBR packs with height maps are sensitive to how the client samples textures at distance.
Adjusting Filtering and Mipmaps
1. Open Video Settings and find the mipmap levels option. Lower it if distant blocks look smeared; raise it slightly if they shimmer.
2. Check for a texture filtering or anisotropic filtering setting. Anisotropic filtering sharpens angled surfaces, which helps POM detail read correctly.
3. In your shader options, look for a normal map or parallax quality setting. Reducing parallax depth can calm an overly noisy surface.
4. If the pack has alternate resolution variants, switch to a lower resolution to reduce visual noise and improve performance.
5. Reload resources with F3+T after each change so you can compare.








