Guides
Step-by-step, in-game.
Craft a Shield and See Its Custom Models and Blocking AnimationsCraft the shield 1. Open a crafting table. 2. Place wood planks and an iron ingot in the standard vanilla shield…Put a Banner Design on Your Shield to Get the Bannered ModelsMake and apply a banner The pack supports custom banner patterns on its upgraded shield designs. Here's how to get…Read a Mob's Remaining Health From Its Wounds Instead of NumbersWhat the pack shows you This pack has no health numbers or floating bars. Each mob's body shows how hurt it is. As a…Turn On the Pack and Check That Wounded Mob Visuals Are WorkingActivate the pack 1. Put the downloaded pack file into your resourcepacks folder. You can open this folder from the…
Frequently asked questions
How do I turn this pack on?
Put the pack in your resourcepacks folder, open Options > Resource Packs, and move it to the selected (right-hand) side. Then attack a hostile mob in survival. It should start to limp and show blood as its health drops.
I enabled the pack but mobs still look and move like vanilla, what's wrong?
Animated mob models like these need a mod that loads custom entity models and textures, such as Entity Model Features with Entity Texture Features, or OptiFine. If none of these is installed, the game falls back to the default models. Also check that the pack is actually in the selected list and not just sitting in the folder.
Does this show health numbers or a bar over mobs?
No. It deliberately avoids on-screen numbers. You judge a mob's remaining health from its body instead: the more blood, injury and limping you see, the closer it is to dying.
Do I still need Fresh Animations installed separately?
This pack already combines the Fresh Animations-style movement with the wound visuals. If you also run another animation pack, place this one higher in the Resource Packs list so its models take priority over the conflicting files.
See all 10 Torturable Healthbars X Fresh Animations Model questions ›
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