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Torturable Healthbars X Fresh Animations Model FAQ

10 questions players actually ask, answered.

How do I turn this pack on?
Put the pack in your resourcepacks folder, open Options > Resource Packs, and move it to the selected (right-hand) side. Then attack a hostile mob in survival. It should start to limp and show blood as its health drops.
I enabled the pack but mobs still look and move like vanilla, what's wrong?
Animated mob models like these need a mod that loads custom entity models and textures, such as Entity Model Features with Entity Texture Features, or OptiFine. If none of these is installed, the game falls back to the default models. Also check that the pack is actually in the selected list and not just sitting in the folder.
Does this show health numbers or a bar over mobs?
No. It deliberately avoids on-screen numbers. You judge a mob's remaining health from its body instead: the more blood, injury and limping you see, the closer it is to dying.
Do I still need Fresh Animations installed separately?
This pack already combines the Fresh Animations-style movement with the wound visuals. If you also run another animation pack, place this one higher in the Resource Packs list so its models take priority over the conflicting files.
Why isn't the mob showing any wounds when I hit it?
The injury states are tied to health loss, so a light hit on a healthy mob may not change much yet. Keep attacking in survival mode and the injured and bleeding states will appear as its health keeps dropping. The wounds cover many mobs, but not every entity in the game may have them.
How do I get the custom shield models?
Craft a normal shield at a crafting table using wood planks and an iron ingot. The pack replaces its look with custom 3D models, and the model changes across different damage tiers as the shield wears down.
How do I see the shield blocking animations?
Hold the shield and hold right-click (default: Right Mouse Button) to block. The pack swaps in its blocking variants, such as shield1_blocking or shield3_blocking, depending on the shield's current model tier.
Do banners work on the custom shields?
Yes. Apply a banner design to your shield the normal way and it switches to the bannered models, such as shield1_bannered and shield2_bannered. Your banner pattern is shown directly on the upgraded shield design.
Can I use this on a multiplayer server?
Yes. It's a client-side resource pack, so it works on any server without the server installing anything. Only players who have the pack enabled will see the wounded mobs and custom shields.
Will this pack lower my FPS?
Animated models with extra injury detail on many mobs at once can cost some performance, especially around mob farms or big fights. If it drops noticeably, lower your render distance or entity distance setting to reduce how many animated mobs are drawn.