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| Option | What it does |
|---|---|
disableArmorStandRendering | Stops armor stands from being rendered |
disableAtmosphericFog | Removes atmospheric fog between player and render distance |
disableAxeStripping | Prevents axes from stripping bark off logs |
disableBatSpawning | Prevents bats from spawning in single player worlds |
disableBeaconBeamRendering | Stops beacon beams from being drawn in the world |
disableBlockBreakCooldown | Removes the delay between breaking blocks |
disableBlockBreakingParticles | Removes the particle effects spawned when blocks are broken |
disableBossBar | Hides the boss health bar from the screen |
disableBossFog | Removes the fog effect caused by boss mobs |
disableChunkRendering | Stops chunks from rendering, hiding block changes until re-enabled |
disableClientBlockEvents | Stops block event animations like piston movement from rendering |
disableClientEntityUpdates | Stops non-player entity updates on the client |
disableClientLightUpdates | Stops client-side light update processing |
disableConstantChunkSaving | Stops the game constantly saving chunks every tick |
disableCreativeMenuInfestedBlocks | Removes infested stone blocks from the creative inventory search results |
disableDeadMobRendering | Stops rendering mobs that are already at zero health |
disableDeadMobTargeting | Prevents attacking or targeting entities that are already at zero health |
disableDoubleTapSprint | Disables sprinting by double-tapping the forward key |
disableEntityRendering | Stops rendering all entities except the player |
disableEntityTicking | Prevents all non-player entities from ticking |
disableFallingBlockEntityRendering | Stops falling block entities from being rendered |
disableFireOverlay | Hides the fire texture overlay shown on screen while the player burns |
disableFirstPersonEffectParticles | Removes potion effect swirl particles from the player in first person |
disableFreezeOverlay | Hides the freezing vignette and FOV change inside powder snow |
disableInventoryEffectRendering | Removes potion effect icons and rendering from inventory GUIs |
disableItemSwitchRenderCooldown | Removes the equip animation when switching held items |
disableMobSpawnerMobRendering | Hides the spinning mob model inside mob spawners |
disableNauseaEffect | Removes the nausea visual screen effect |
disableNetherFog | Removes the fog rendered in the Nether dimension |
disableNetherPortalSound | Silences the Nether portal ambient sound |
disableObserver | Disables the observer block's functionality |
disableOffhandRendering | Hides the item held in the offhand |
disableParticles | Disables all particle effects |
disablePortalGuiClosing | Keeps GUIs open while inside a Nether portal |
disableRainEffects | Turns off rain rendering and rain sounds |
disableRenderDistanceFog | Removes the fog that appears near render distance |
disableRenderingScaffolding | Stops scaffolding blocks from being drawn |
disableScoreboardRendering | Hides the sidebar scoreboard display |
disableShovelPathing | Prevents shovels from turning grass into path blocks |
disableShulkerBoxTooltip | Removes the vanilla tooltip showing shulker box contents |
disableSignGui | Prevents the sign editing GUI from opening |
disableSkyDarkness | Removes sky darkening below y=63 |
disableSlimeBlockSlowdown | Removes the movement slowdown from walking on slime blocks |
disableStatusEffectHud | Hides the status effect icons from the screen |
disableTickRatePlayerSlowdown | Lets players move normally regardless of tick rate |
disableTileEntityRendering | Stops all tile entity renderers from drawing, hiding chests, signs and similar blocks |
disableTileEntityTicking | Prevents all tile entities from ticking |
disableVillagerTradeLocking | Keeps villager trades from locking by raising max uses as they are consumed |
disableWallUnsprint | Keeps the player sprinting when touching a wall instead of stopping |
disableWorldViewBob | Disables world view bobbing, but not hand bobbing |
disableAllTerrainFog | Removes all environmental terrain fog |
tweakSneak_1_15_21.15.2 Sneaking | Restores the 1.15.2 sneaking behavior |
tweakAccurateBlockPlacementAccurate Block Placement | Places blocks at precise positions regardless of server lag |
tweakCreativeExtraItemsAdds custom items to item groups. See Lists -> 'creativeExtraItems' to control which items are added to the groups. Note | Adds extra items to the creative inventory tabs |
tweakCommandBlockExtraFieldsAdds extra fields to the Command Block GUI, for settings the name of the command block, and seeing the stats results | Shows additional fields in the command block GUI |
tweakChatTimestampAdds timestamps to chat messages | Adds a timestamp to each chat message |
tweakAfterClickerAfter Clicker | Repeatedly clicks or uses items automatically after a delay |
tweakAimLockAim Lock | Locks your aim direction so the camera cannot move |
tweakCustomFlatPresetsAllows adding custom flat world presets to the list. The presets are defined in Lists -> flatWorldPresets | Enables custom superflat world presets in the world creation screen |
tweakCustomFlyDecelerationAllows changing the fly deceleration in creative or spectator mode. This is mainly meant for faster deceleration ie. les | Sets how quickly your flight speed slows when you stop |
tweakElytraCameraAllows locking the real player rotations while holding the 'elytraCamera' activation key. The controls will then only af | Adjusts the camera behavior while flying with an elytra |
tweakSculkPulseLengthAllows modifying the Sculk Sensor pulse length. Set the pulse length in Generic -> sculkSensorPulseLength | Sets how long sculk sensor pulses are displayed |
tweakHangableEntityBypassAllows not targeting hangable entities (Item Frames and Paintings). The Generic -> hangableEntityBypassInverse option ca | Lets you interact through hanging entities like paintings and item frames |
tweakStructureBlockLimitAllows overriding the structure block limit. The new limit is set in Generic -> structureBlockMaxSize This tweak is di | Raises the structure block size limit beyond vanilla |
tweakSpectatorTeleportAllows spectators to teleport to other spectators. This is originally from usefulmod by nessie. | Lets you teleport to players by clicking them in spectator mode |
tweakRenderEdgeChunksAllows the edge-most client-loaded chunks to render. Vanilla doesn't allow rendering chunks that don't have all the adja | Renders chunks at the world edge that are normally hidden |
tweakCustomInventoryScreenScaleAllows using a custom GUI scale for any inventory screen. See Generic -> customInventoryGuiScale for the scale value | Sets a custom scale for the inventory screen |
tweakAngelBlockAngel Block | Lets you place blocks in mid-air without an adjacent support block |
tweakAreaSelectorArea Selector | Selects a rectangular area of blocks for bulk operations |
tweakAutoSwitchElytraAuto Switch Elytra | Automatically equips an elytra from inventory when you start flying |
tweakAutoSwitchRocketsAuto Switch Rockets | Automatically swaps in firework rockets to boost your elytra flight |
tweakBlockReachOverrideBlock Reach Override | Overrides block reach distance with the configured blockReachDistance value |
tweakBlockTypeBreakRestrictionBlock Type Break Restriction | Limits breaking to only the block type you first targeted |
tweakBreakReplaceBreak Replace | Breaks blocks and immediately replaces them in one action |
tweakBreakingGridBreaking Grid | Restricts block breaking to a grid-aligned pattern |
tweakBreakingRestrictionBreaking Restriction | Limits block breaking to a specific selected block type |
tweakBundleDisplayBundle Display | Shows bundle contents in the tooltip or inventory display |
tweakZoomCamera Zoom | Enables zooming in with the zoom hotkey |
tweakChatBackgroundColorChat Background Color | Sets the background color drawn behind chat messages |
tweakChatPersistentTextChat Persistent Text | Keeps typed chat text after closing the chat window |
tweakDarknessVisibilityDarkness Visibility | Keeps the world visible despite darkness effects |
tweakEmptyShulkerBoxesStackEmpty Shulker Boxes Stack | Allows empty shulker boxes to stack up to 64 |
tweakHoldAttackEmulates holding down the attack button | Keeps attacking continuously while the attack key is held |
tweakHoldUseEmulates holding down the use button | Keeps using the item continuously while the use key is held |
tweakSnapAimEnabled a snap aim tweak, to make the player face to pre-set exact yaw rotations | Snaps your aim to fixed angles for precise alignment |
tweakFakeSneakingEnables "fake sneaking" ie. prevents you from falling from edges without slowing down the movement speed | Makes the player appear sneaking without actually sneaking |
tweakFreeCameraEnables a free camera mode, similar to spectator mode, but where the player will remain in place where you first activat | Detaches the camera so you can look around freely |
tweakPlayerInventoryPeekEnables a player inventory peek/preview, while holding the configured hotkey key for it. | Shows the player's inventory contents in a peek overlay |
tweakSnapAimLockEnables a snap aim lock, locking the yaw and/or pitch rotations to the currently snapped value | Locks your aim to the snapped angle until released |
tweakF3CursorEnables always rendering the F3 screen cursor. This is only for when there are no other screens open; such as when you o | Shows a cursor position readout on the F3 debug screen |
tweakInventoryPreviewEnables an inventory preview while having the cursor over a block or an entity with an inventory and holding down the co | Shows a preview of a block or entity's inventory while holding a key |
tweakFastLeftClickEnables automatic fast left clicking while holding down the attack button (left click). The number of clicks per tick is | Automatically repeats left clicks at a fast rate |
tweakFastRightClickEnables automatic fast right clicking while holding down the use button (right click). The number of clicks per tick is | Automatically repeats right clicks at a fast rate |
tweakWeaponSwitchEnables automatically switching to a weapon for the targeted entity | Automatically switches to a weapon suited for the targeted entity |
tweakToolSwitchEnables automatically switching to an effective tool for the targeted block | Automatically switches to the correct tool for the block being mined |
tweakHotbarSlotCycleEnables cycling the selected hotbar slot after each placed block, up to the set max slot number. To quickly adjust the v | Cycles through hotbar slots in a repeating order |
tweakFastBlockPlacementEnables fast/convenient block placement when moving the cursor over new blocks | Places blocks faster by skipping placement delays |
tweakRenderLimitEntitiesEnables limiting the number of certain types of entities to render per frame. Currently XP Orbs and Item entities are su | Limits how many entities are rendered at once |
tweakFillCloneLimitEnables overriding the /fill and /clone command block limits in single player. The new limit can be set in the Generic c | Raises the block limit for fill and clone commands |
tweakFlySpeedEnables overriding the fly speed in creative or spectator mode and using some presets for it | Sets the player's flying speed in creative mode |
tweakPeriodicAttackEnables periodic attacks (left clicks) Configure the interval in Generic -> periodicAttackInterval | Automatically attacks repeatedly at a configurable interval |
tweakPeriodicUseEnables periodic uses (right clicks) Configure the interval in Generic -> periodicUseInterval | Automatically uses the held item at a configurable interval |
tweakPeriodicHoldAttackEnables periodically holding attack for a configurable amount of time. Configure the interval in Generic -> periodicHold | Holds the attack key down continuously for periodic attacking |
tweakPeriodicHoldUseEnables periodically holding use for a configurable amount of time. Configure the interval in Generic -> periodicHoldUse | Holds the use key down continuously for periodic use |
tweakScaffoldPlaceEnables placing blocks as if they were scaffolding. Set the max distance in Generic -> scaffoldPlaceDistance Written by | Places blocks beneath the player while moving for scaffolding |
tweakFlexibleBlockPlacementEnables placing blocks in different orientations or with an offset, while holding down the hotkeys for those modes. | Allows placing blocks at positions offset from the targeted face |
tweakPrintDeathCoordinatesEnables printing the player's coordinates to chat on death. This feature is originally from usefulmod by nessie. | Prints the player's death coordinates to chat |
tweakHotbarSlotRandomizerEnables randomizing the selected hotbar slot after each placed block, up to the set max slot number. To quickly adjust t | Randomizes which hotbar slot is selected |
tweakSelectiveBlocksRenderingEnables selectively visible blocks rendering Written by Andrew54757 under TweakFork | Enables rendering of only the blocks on a selective list |
tweakHandRestockEnables swapping a new stack to the main or the offhand when the previous stack runs out | Automatically refills your hand from inventory when a stack runs out |
tweakHotbarSwapEnables the hotbar swapping via hotkeys feature | Swaps the contents of hotbar rows or slots |
tweakHotbarScrollEnables the hotbar swapping via scrolling feature | Lets you scroll the mouse wheel to cycle hotbar slots |
tweakPlacementRestrictionEnables the Placement Restriction mode (Plane, Layer, Face, Column, Line, Diagonal) | Restricts block placement to specific faces or areas |
tweakShulkerBoxDisplayEnables the Shulker Box contents display when hovering over them in an inventory and holding shift | Shows shulker box contents in the tooltip without opening them |
tweakSpyglassUsesTweakZoomEnables using the 'tweakZoom' system for the Spyglass | Makes the spyglass use Tweakeroo's zoom settings instead of vanilla |
tweakEntityReachOverrideEntity Reach Override | Overrides entity reach distance with the configured entityReachDistance value |
tweakEntityTypeAttackRestrictionEntity Type Attack Restriction | Limits attacks to a specific selected entity type |
tweakExplosionReducedParticlesExplosion Reduced Particles | Reduces the number of particles spawned by explosions |
tweakFakeSneakPlacementFake Sneak Placement | Places blocks as if sneaking, preventing block interaction |
tweakGammaOverrideGamma Override | Overrides the brightness gamma value beyond vanilla limits |
tweakPermanentSprintIf enabled, the player will always be sprinting when moving forward | Keeps the player sprinting without holding the sprint key |
tweakPermanentSwimIf enabled, the player will always be swimming when moving forward while under water Note: this does not make you sprint | Keeps the player swimming without holding the swim key |
tweakPermanentSneakIf enabled, the player will be sneaking the entire time | Keeps the player sneaking without holding the sneak key |
tweakSwapAlmostBrokenToolsIf enabled, then any damageable items held in the hand that are about to break will be swapped to fresh ones | Swaps to a fresh tool before the current one breaks |
tweakPickBeforePlaceIf enabled, then before each block placement, the same block is switched to hand that you are placing against | Picks the block being placed before actually placing it |
tweakRepairModeIf enabled, then fully repaired items in the slots configured in Lists -> repairModeSlots will be swapped to damaged ite | Enables automatic repairing of tools using experience or materials |
tweakMapPreviewIf enabled, then holding shift over maps in an inventory will render a preview of the map | Shows a preview of the map item's contents |
tweakItemUnstackingProtectionIf enabled, then items configured in Lists -> unstackingItems won't be allowed to spill out when using. This is meant fo | Prevents accidentally unstacking items when dropping them |
tweakMovementKeysLastIf enabled, then opposite movement keys won't cancel each other, but instead the last pressed key is the active input. | Processes movement key inputs after other inputs each tick |
tweakTabCompleteCoordinateIf enabled, then tab-completing coordinates while not looking at a block, will use the player's position instead of addi | Tab-completes coordinates in commands from your position |
tweakLavaVisibilityIf enabled, then the level of Respiration and Aqua Affinity enchantments, and having the Fire Resistance effect active, | Keeps the world visible while submerged in lava |
tweakWaterVisibilityIf enabled, then the level of Respiration and Aqua Affinity enchantments, will greatly increase the visibility under wat | Improves underwater visibility based on Respiration and Aqua Affinity levels |
tweakMatchingSkyFogIf enabled, then the overworld fog matches the sky color, giving a much nicer continuous sky look, especially if the ren | Makes fog color match the sky color in the current biome |
tweakPlayerListAlwaysVisibleIf enabled, then the player list is always rendered without having to hold down the key (tab by default) | Keeps the player list tab overlay always displayed |
tweakYMirrorMirrors the targeted y-position within the block bounds. This is basically for placing slabs or stairs in the opposite t | Mirrors the targeted y-position within the block bounds for placement |
tweakPlacementGridPlacement Grid | Restricts block placement to a grid pattern |
tweakPlacementLimitPlacement Limit | Limits how many blocks can be placed per action |
tweakPlacementRestrictionFirstPlacement Restriction First | Restricts placement to the first valid position found |
tweakPlacementRestrictionHandPlacement Restriction Hand | Restricts placement to positions reachable by hand |
tweakPotionWarningPotion Warning | Warns when a potion effect is about to expire |
tweakRenderInvisibleEntitiesRender Invisible Entities | Renders entities that are normally invisible |
tweakSelectiveBlocksRenderOutlineRenders an outline over listed blocks Written by Andrew54757 under TweakFork | Selective Blocks Render Outline |
tweakServerDataSyncServer Data Sync | Syncs server-side data like inventories and structures to the client |
tweakServerDataSyncBackupServer Data Sync Backup | The Server Data Syncer can be configured to use the Vanilla NbtQueryRequest packets when Servux is not available |
tweakSignCopySign Copy | Copies sign text directly when placing or editing signs |








