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Treasure 2 Mechanics: Decay and Mist

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Contents (4)
  1. Decay System
  2. Mist Dispersal
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Decay System

Structures in Treasure 2 use a dynamic decay engine. When a structure generates, the game calculates a 'Block Strength' for every block based on its height and distance from supporting walls. If the strength falls below a threshold, the block is replaced with air or a 'decayed' version (e.g., Stone Bricks turning into Cracked Stone Bricks or Cobblestone).

Mist Dispersal

Mists (White, Poison, and Wither) are generated by source blocks. These can be permanently dispersed by placing torches in a perimeter around the source or by destroying the source block itself.