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Tinkers' Construct Materials and Tiers

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Contents (6)
  1. Tier 1: Basic Materials
  2. Tier 2: Early Metals
  3. Tier 3: Nether and Alloys
  4. Tier 4: End-Game Alloys
  5. Next guides
  6. More in this wiki

Materials are divided into tiers based on their rarity and the temperature required to melt them.

Tier 1: Basic Materials

  • Wood: Ecological (Self-repairing).
  • Stone: Cheapskate (Low durability, easy repair).
  • Flint: Crude (Bonus damage to unarmored).
  • Bone: Fractured (High damage, low durability).

Tier 2: Early Metals

  • Iron: Magnetic (Pulls items toward player).
  • Copper: Dwarven (Faster mining at lower Y-levels).
  • Rose Gold: Enhanced (Provides an extra modifier slot).
  • Slimewood: Overgrowth (High durability, slime-based).

Tier 3: Nether and Alloys

  • Cobalt: Lightweight (Increased swing and mining speed).
  • Slimesteel: Overcast (Increases Overslime capacity).
  • Amethyst Bronze: Crumbling (Fast on soft blocks).
  • Pig Iron: Tasty (Can be eaten for hunger).

Tier 4: End-Game Alloys

  • Manyullyn: Insatiable (Damage increases as you fight).
  • Hepatizon: Momentum (Mining speed increases the longer you mine).
  • Queens Slime: Overlord (Massive Overslime capacity).
  • Blaze Gold: Melding (High heat resistance).