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Charm Basics
Charms are small wearable items that grant passive effects. Start with a
Charm Base, then craft specific charms:
Brimstone Charm,
Bonefeather Charm,
Coalfeather Charm, and Binder's Charm. Each charm occupies a slot and provides a different benefit — movement, defense, or utility. Craft the Charm Base first, then combine it with the required reagent.
Rings
Rings expand your inventory or grant special abilities. Collector's Ring (Lesser) and Collector's Ring (Greater) increase storage.
Break Ring (Lesser) and
Break Ring (Greater) affect block-breaking behavior. Craft the Lesser version first, then upgrade to the Greater version once you have the required materials.
Bracelets and Belts
Bracelets sit alongside rings and charms.
Bracelet of Antidote,
Bracelet of Eldrin Power, and
Bracelet of Trickery each provide a distinct effect. Belts include the
Belt of Locks and
Belt Buckle. The
Bangle is a simpler accessory. Wear as many as your slots allow; check the
Codex Arcana for which slot each item uses.
Amulets and Crowns
The
Amulet of the Battlemage is a combat-focused accessory. The
Arcane Crown is a head-slot item that supports spellcasting. Craft these once you have a steady supply of Chimerite Gems,
Animus Dust, and
Arcane Compound from your
Altar of Arcana. Keep spare charms in a
Brimming Urn or
Arcane Sachet so you can swap loadouts quickly.












