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Contents (4)
Choosing a Casting Tool
Every spell is cast through a wand or staff. Early options include the
Amethyst Wand,
Chimerite Wand,
Aum Wand,
Cerublossom Wand,
Blue Ice Wand,
Angery Skull Wand, and Chimerite Manaweaver's Wand. Staves (
Amethyst Staff,
Chimerite Staff,
Aum Staff,
Cerublossom Staff,
Blue Ice Staff,
Angery Skull Staff) trade speed for power. Craft the one whose materials you can gather first.
Building a Spell with Glyphs
Spells are assembled from glyphs. Start with a
Blank Glyph, then produce colored glyphs —
Black Glyph,
Blue Glyph,
Brown Glyph — using the appropriate crafting or runescribing step. Runescribing recipes (mna:runescribing) turn glyph components into usable spell parts. Slot glyphs into your wand's spell configuration through the
Codex Arcana interface.
Reading the Codex Arcana
The Codex Arcana is your in-game reference. It lists every glyph, spell shape, and component you have discovered. Spell shapes (mna:shape) determine how a spell behaves — projectile, touch, self, and so on. Components (mna:component) modify damage, duration, and effect. Combine a shape with components and glyphs to define what the spell does.
Practical Casting Tips
Keep
Animus Dust and
Arcane Ash on hand; many spell and altar recipes consume them. Use an
Arcane Sachet or
Air Sachet to store reagents. If a spell fails, check that your wand holds enough mana and that every glyph slot is filled. Recharge by waiting near a
Brazier or by using manaweaving patterns that restore your pool.












