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How do I get started with Loot Integrations: Structory and Towers?
Does this mod add new items or just change existing loot?
How does the mod decide which modded items show up in chests?
It pulls eligible items from the loot tables of your other installed mods and injects them into Structory's chest pools. Which items appear depends on what mods you have loaded and how their loot tables are tagged.
Why are my Structory chests still empty or giving vanilla loot only?
Can I use this mod on an existing world?
Yes. Loot tables are read when a chest is generated or opened, so adding the mod to an existing world generally works without a reset. Chests that were already looted stay looted, but new structures will use the updated tables.
Will this mod work with other loot-modifying mods?
It can, but conflicts happen when two mods edit the same Structory loot table. If you see missing or duplicated loot, check whether another mod is also overriding those tables and adjust load order or configs.
How do I customize which modded items can appear?
Use the mod's config files to control which loot tables are integrated and how items are weighted. Editing the config lets you restrict or expand the pool of modded items that can spawn in Structory chests.
Does this mod affect performance or world generation speed?
Loot table edits are lightweight and don't change world generation itself, only what's inside chests. Any performance impact is negligible compared to the structures themselves.
Do I need Structory and Structory: Towers installed separately?
Yes. This mod only modifies their loot tables, so both structure mods must be installed for it to do anything. Without them, the mod has no structures to affect.
Can I remove the mod later without corrupting my world?
Yes, removing it is safe. Chests already generated keep their contents, and future Structory chests simply revert to the structure mods' default loot tables.








