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Create a Custom HUD Display from Scratch

Java EditionModGuides 6FAQ 10Related mods 48
DownloadIngame Info Xml

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Contents (3)
  1. Setting Up Your Configuration File
  2. Building Your First Display
  3. Loading Your Configuration

Setting Up Your Configuration File

The InGame Info XML Mod reads configuration files to determine what information displays on your screen. Start by creating a new text file in your mod's config folder and name it with an appropriate extension: .xml, .json, or .txt.

Building Your First Display

Open your configuration file and define what data you want to show. You can display:

  • Player coordinates and direction
  • Current biome name
  • Light levels
  • Frame rate and memory usage
  • Custom text labels
  • Time of day

Structure your file according to your chosen format. XML and JSON offer the most flexibility for positioning and styling elements on screen. The text format uses a simpler, line-based syntax.

Loading Your Configuration

Once saved, use the command /igi load <filename> to load your custom configuration. The mod will parse the file based on its extension and display the information on your in-game screen. If you make changes to the file, use /igi reload to apply them without restarting the game. This makes testing and debugging much faster during development.