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The three-state cycle is useful for content creators who want flexible control over what viewers see without editing footage afterward.
Choosing a state for each situation
- Talking-head or commentary segments: use the fully hidden state so the screen is clean and your facecam or overlay carries the visual weight.
- Gameplay with tool context: use the intermediate state so viewers see your held item but not the hotbar, health, or chat clutter.
- Tutorials and guides: stay in the fully visible state so viewers can read your hotbar, coordinates, and chat.
Workflow tips
- Bind F1 to a key you can reach comfortably if your keyboard layout makes the default awkward. Check your controls menu for the F1 entry and reassign it.
- Cycle deliberately rather than mashing. Each press advances one state, so plan the sequence: visible → intermediate → hidden → visible.
- If you use an overlay that reads the HUD, remember it will not capture anything in the hidden states — switch back to visible before showing stats on screen.
- Test your recording setup once in each state before a long session so you know exactly what the capture sees.
More guides for this mod
How to Cycle Between the Three HUD Display ModesHow to Hide the HUD Without Losing Track of Your Health and HungerHow to Take Clean Screenshots While Keeping Your Held Item Visible








