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Configure Capes with Elytra Physics Mod

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Contents (3)
  1. Why Configuration Matters
  2. Adding the Configuration
  3. Testing the Result

Why Configuration Matters

If you're using the Elytra Physics mod alongside Batman Capes, the cape won't move correctly without proper configuration. The physics mod needs to know about the Batman cape layer to apply realistic fabric movement.

Adding the Configuration

Locate your elytra-physics-config.json file in your mod configuration folder. Find the inject_layers array in the file. Add this layer code to the array:

`

"com.allium.batmancapes.client.renderer.layer.BatmanCapeElytraLayer"

`

Save the file and restart your game. The cape will now respond to physics calculations, swinging and bouncing naturally as you move and glide.

Testing the Result

After restarting, equip a cape and test it in flight. You should see the fabric react dynamically to your movement and velocity, creating a more immersive superhero experience.

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