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You can give each kind of cart its own speed, for example fast for players and gentle for mob transport.
The gamerules
/gamerule minecartMaxSpeedPlayerRider <value>sets the speed of carts a player is riding./gamerule minecartMaxSpeedOtherRider <value>sets the speed of carts carrying mobs or other entities, such as villagers or animals./gamerule minecartMaxSpeedEmptyRider <value>sets the speed of empty rideable carts, such as ones you send off to a station.
Run any of them without a value to see what is currently set.
Steps
1. Set your base speed with /gamerule minecartMaxSpeed <value>.
2. Decide which cart types need to differ. A common setup is a high player speed and a lower mob speed, so passengers aren't flung around corners.
3. Run the matching gamerule with your chosen number.
4. Test each case: ride a cart yourself, load a mob into one, and send an empty cart down the same track.
5. Adjust each value until all three behave the way you want.
Tips
- Empty carts are often used for automated returns, so a moderate empty-cart speed can keep your station systems predictable.
- If a cart type doesn't seem to change speed, check that the gamerule name is spelled exactly as above. The names are case-sensitive.
More guides for this mod
How to build a fast rail line that keeps its momentumHow to change the global minecart speed with the gameruleHow to stop a fast cart exactly at a station








