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To verify that AttributeFix is working correctly in your 1.20.1 environment, you can use vanilla commands to create items or entities that exceed standard limits.
Test 1: Extreme Damage Sword
Use this command to give yourself a sword that deals 5,000 damage. Without the mod, it will only deal 1,024.
/give @a golden_sword{AttributeModifiers:[{AttributeName:"generic.attack_damage", Amount:5000, Slot:"mainhand", Name:"generic.attack_damage", UUID:[I;-12454,17070,183450,-34140]}]}
Test 2: High Health Mob
Summon a spider with 10,000 HP. Without the mod, its health will be capped at 1,024.
/summon spider ~ ~ ~ {Health:10000f, Attributes:[{Name:"generic.max_health", Base:10000f}]}








