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AttributeFix operates by modifying the Attribute objects during the game's initialization phase. It does not change how attributes are calculated, but rather how they are validated.
System Scope
It is important to distinguish between an Attribute Limit and a System Formula:
- Attribute Limit: The maximum value a variable (like Armor) can hold. AttributeFix increases this
- System Formula: The math used to calculate damage. For example, the vanilla damage formula has a built-in "soft cap" where armor effectiveness starts to drop off or max out around 25-30 points
- HUD Limitations: The vanilla GUI (Heads-Up Display) only shows up to 20 points (10 icons) of armor. Even with AttributeFix allowing 100 armor points, the visual bar will not change without additional interface mods
Behavioral Example
Without this mod, a sword enchanted to deal 5,000 damage would only deal 1,024 damage because the engine "clamped" the value. With AttributeFix installed, the full 5,000 damage is passed through to the target, allowing for true "god-tier" weaponry in modpacks.








