Guides
Step-by-step, in-game.
Build an Effective Unholy Death Knight Combat Rotation with the Buffed SpellsThis datapack makes the Unholy path hit harder and recover faster. Adjust your playstyle to take advantage of the…Check That the Death Knights Balancing Datapack Is Active in Your WorldIf your Unholy spells feel the same as before, confirm the datapack is actually loaded. Datapacks work per world, so…Set Up Consistent Death Knight Balance on a Multiplayer ServerThis is a datapack, so it is applied through the world rather than each player's game. The server controls the spell…Tune Death Knight Spell Numbers to Match Your Own PlaystyleBeyond the Unholy buffs, this pack lets you change the numbers for the other spells in its config files. You can set…
Frequently asked questions
Do I need the main Death Knights mod for this datapack to do anything?
Yes. This datapack only patches spell stats for the main Death Knights mod. Without that mod loaded there are no Death Knight spells for it to change, so it does nothing.
How do I check that the balancing datapack is actually working in my world?
Run /datapack list and confirm the pack shows as enabled. Then test it in game: Death Grip should come off cooldown noticeably faster, and Lesser Festering Strike's cooldown should be about half what it was.
Which spells does this datapack change?
The built-in changes target the Unholy path. Festering Strike gets more physical and magic damage, longer reach and a shorter wait between hits. Lesser Festering Strike gets more spell power and half the cooldown. Death Coil fires faster, harder-hitting bolts, Epidemic gains direct impact damage, and Death Grip has a shorter cooldown.
Does this nerf the other Death Knight specs?
The datapack focuses on buffing Unholy rather than weakening other paths. The other spells aren't boosted by default, but you can raise or lower their numbers in the config files to suit your playstyle.
See all 10 Death Knights Balancing Datapack for Prominence II questions ›
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