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Foodables introduces a progression system that rewards players for investing in infrastructure.
Early Game: Players rely on raw fruits from trees and wild berry bushes. Hunger restoration is low (2-4 points).- Mid Game: After
crafting a
Knife and Mortar & Pestle, players can create flour,
dough, and sliced vegetables. This allows for basic cooked meals (5-8 hunger points). - Late Game: With a full suite of tools and a
Drying Rack network, players can produce high-saturation Jerky and complex multi-ingredient dishes (9-12+ hunger points).
Nutrition & Saturation
The mod uses a "Smart Saturation" system. While a simple fruit might fill 2 hunger points with low saturation, a meal that uses that same fruit as an ingredient in a complex recipe will provide a much higher saturation-to-hunger ratio, keeping the player full for significantly longer.








