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Foodables Mechanics & Progression

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Contents (3)
  1. Nutrition & Saturation
  2. Next guides
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Foodables introduces a progression system that rewards players for investing in infrastructure.

  • Early Game: Players rely on raw fruits from trees and wild berry bushes. Hunger restoration is low (2-4 points).
  • Mid Game: After crafting a Knife and Mortar & Pestle, players can create flour, dough, and sliced vegetables. This allows for basic cooked meals (5-8 hunger points).
  • Late Game: With a full suite of tools and a Drying Rack network, players can produce high-saturation Jerky and complex multi-ingredient dishes (9-12+ hunger points).

Nutrition & Saturation

The mod uses a "Smart Saturation" system. While a simple fruit might fill 2 hunger points with low saturation, a meal that uses that same fruit as an ingredient in a complex recipe will provide a much higher saturation-to-hunger ratio, keeping the player full for significantly longer.