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Davincis Vessels Mechanics

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Contents (5)
  1. Ship Assembly
  2. Flight and Buoyancy
  3. Anchoring and Docking
  4. Next guides
  5. More in this wiki

Ship Assembly

To create a ship, build your structure so that it is not touching the ground (except for the blocks you want to include). Place the Ship Helm and right-click it.

  1. Assemble: Scans all connected blocks. It will stop at 'excluded' blocks like Dirt, Grass, and Sand
  2. Mount: Converts the blocks into a 'Moving World' entity that you can pilot
  3. Undo: Reverts the last assembly if you accidentally picked up part of your house

Flight and Buoyancy

  • Water Ships: The depth at which a ship sits in the water is determined by its mass. Heavy blocks like Cobblestone or Iron will make it sink deeper. Use Floaters to counter this.
  • Airships: If the balloon-to-block ratio is 40% or higher, the vessel is classified as an airship. This allows for vertical movement.
  • Submersibles: By toggling settings in the Helm GUI (if enabled in config), ships can be made to dive underwater.

Anchoring and Docking

To dock a ship, you must use the Align key. This snaps the ship to the nearest block grid. Once aligned, use the Disassemble key to turn the entity back into static blocks. Using Anchor Points ensures the ship always disassembles in the exact same spot every time.