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Texturing and UV Mapping in Customizable Player Models

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DownloadCustomizable Player Models

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CPM allows you to map specific areas of your skin texture onto your custom parts.

  • UV Mapping: You can drag the UV box over your skin texture to select which pixels appear on each face of a custom part.
  • High-Resolution Skins: By increasing the canvas size (e.g., to 128x128), you gain extra 'blank' space on your skin file to draw textures for your custom parts.
  • Glow Effect: Parts can be set to 'Glow,' which makes them ignore in-game lighting and appear at full brightness (similar to Glow Squid eyes).
  • Hidden by Default: Custom parts can be hidden by default using the 'Effects' menu. These parts can then be triggered to appear via custom animations or poses.