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Each broken cube fires one reward from the pool. Examples seen in normal play (reward ids from the built-in pool):
loot_box- spawns a loot box with valuable items, marked by flame particles.have_another- a joke reward: the cube simply gives you another
chance cube to break.silverfish_surround- a trap: silverfish spawn around the player.bedrock- a prank that places bedrock at the break site.
Other rewards in the pool spawn items, structures, chests and various traps such as explosions. The chance value of the broken cube decides how likely the good half of the pool is versus the bad half.












