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Builder's Guides Marker Card Types

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Contents (4)
  1. Shape Card Sub-Modes
  2. Ghost Card Sub-Modes
  3. Next guides
  4. More in this wiki

Each card type provides a unique visual overlay. Once a card is inserted into a Marker, its parameters can be adjusted using the Mallet.

Card Type Function Mallet Interaction (Hammer Mode)
Axis Card Displays the positive and negative X, Y, and Z axes. Toggles individual axes on/off.
Center Card Calculates the distance and center point between two targets. Adjusts target points.
Chunk Card Displays the 16x16 boundary of the current chunk and its center. N/A
Ghost Card Displays ghost blocks in specific patterns (Floor, Wall, Cuboid). Increases/Decreases dimensions.
Ghost Stairs Displays ghost stair blocks for vertical alignment. Extends or retracts the staircase.
Range Card Calculates distance and center block from the Marker to a target. Changes the target distance.
Spacing Card Displays every Nth block in each direction (e.g., for pillars). Changes the value of 'N'.
World Card Displays a vertical guide from bedrock to world height. N/A
Shape Card Displays complex geometric shapes (Circle, Sphere, etc.). Changes radius/dimensions.

Shape Card Sub-Modes

When using the Shape Card, you can use the Mallet in Config Mode to cycle through the following geometries:

  • Circle: A 2D ring with a configurable radius
  • Dome: A 3D half-sphere
  • Sphere: A full 3D sphere
  • Ellipse: An oval shape where X and Z radii can be configured independently

Ghost Card Sub-Modes

The Ghost Card can be toggled between several modes using the Mallet in Config Mode:

  • Single Mode: A simple row or column of blocks
  • Floor Mode: A horizontal plane of ghost blocks
  • Wall Mode: A vertical plane of ghost blocks
  • Cuboid Mode: A full 3D box outline