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A goal is the objective Baritone tries to reach. Most commands create a goal for you, but understanding goal types helps when using the API or composite objectives.
- GoalBlock(x, y, z) — reach one exact block position.
- GoalXZ(x, z) — reach an X/Z column at any Y (best for long travel).
- GoalYLevel(y) — reach a specific height.
- GoalNear(x, y, z, range) — get within
rangeblocks of a position. - GoalGetToBlock(x, y, z) — stand adjacent to a block (used by
#goto <block>). - GoalComposite(...) — satisfy any one of several goals (closest wins).
- GoalRunAway(...) — maximize distance from a point (used by
#invert).
#goal sets a goal and waits; #goto sets a goal and starts pathing immediately.












